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Copyright & Open Source Licenses

Copyright Notice

Copyright © 2026 Nicholas Brickhouse / Cobble. All rights reserved.

All Cobble game assets, visual designs, UI layouts, and proprietary source code are the property of Nicholas Brickhouse. No part of the proprietary codebase may be reproduced, distributed, or transmitted in any form without prior written permission.

Trademarks

The Cobble name and logo are trademarks of Nicholas Brickhouse. Unauthorized use of these marks is prohibited.

Open Source Components

Cobble is built with the help of the following open source software. We gratefully acknowledge their authors and contributors.

gridword-engine

MIT License — Copyright Nicholas Brickhouse

Word game board generation and solving engine. Core gameplay engine for board creation, word validation, and scoring.

TWL06 Tournament Word List

Used under fair use for gameplay

The Official Tournament and Club Word List used for valid word verification in competitive play.

React Native

MIT License — Copyright Meta Platforms, Inc.

Cross-platform mobile application framework for building native apps using React.

Solana Web3.js

Apache License 2.0 — Copyright Solana Labs

JavaScript/TypeScript library for interacting with the Solana blockchain, handling wallet connections and transaction management.

expo-secure-store

MIT License — Copyright 650 Industries, Inc.

Secure, encrypted key-value storage for sensitive data on mobile devices.

Expo

MIT License — Copyright 650 Industries, Inc.

Development platform and native module ecosystem for React Native applications.

React Navigation

MIT License — Copyright React Navigation contributors

Routing and navigation library for React Native applications.

Other Dependencies

Various open source licenses (MIT, Apache 2.0, BSD)

Cobble uses additional npm packages for functionality such as cryptography, networking, and UI components. Each package is used in accordance with its respective open source license. A full list of dependencies and their licenses can be found in the project's package.json and associated lock files.

Last updated: March 20, 2026